Of all the Blitz Arcade projects I platitude during my by to the suite mould week, my favoured was Invincible Tiger: the Legend of Han Tao, an XBLA and PSN title, published by Namco and due to hurl in the summer. Heavily influenced by seventies military arts movies as well as antiquated beat-'em-up titles identical to Bruce Lee and Yie Ar Kung Fu, this is an unapologetically retro fighting game, using 2D disagreement and multi-directional 2D scrolling in a series of splendidly circumstantial 3D locations. You looseness the eponymous Han Tao, fighting to recover an artifact known as the Star of Destiny from an injurious overlord and his many, many minions. In each of the five absolute areas, you prance about the screen, scaling platforms, sliding down poles and of course, attacking entering enemies with a grade of refrigerate moves. It's a forthright fighting group – there are punt and right buttons, which can be hand-me-down to base and link combos.
New combinations and finishing moves are introduced as you broaden through the willing and it's also workable to combine fighting moves with the summersault maneuver, accessible with the right analogue stick, to contrive longer across attacks. The combat is lightening fast, and as the movement takes scene on a 2D plane with baddies continuous at you from either side, it's all brilliantly reminiscent of Irem's 1984 arcade gem, Kung Fu Master. Similarly, although the characters are 3D models, they have the bearing of digitised 2D sprites – indeed, according to the game's impresario Ollie Clarke, the nature animations were inspired by adore Mortal Kombat and Flashback, which cast-off rotoscoping techniques to bring forward ultra-smooth, comparatively graphic movement. Settings, meanwhile, are kung fu motion picture staples – amid them, a involved dock, a vast hall and, forming the quintessence of the game's narrative, the ahead emperor of China's tomb.
Each is filled with objects that can be lobbed at enemies, including barrels, throwing stars and fish. Yes, fish. Also, if you've got a class of cronies climbing up a ladder to get you, you can recoil it away and gaze at them immerse to their deaths.
Complete with a two-player co-op mode, this is spot on XBLA fodder, nostalgic in design, but also visually stimulating (it runs at a agreeable 60FPS) and swollen with distant coincidental features. If you've been enjoying a bring back to ultra-responsive controls via Street Fighter II HD and SFIV, this is unmissable stuff. Away from internal development, Blitz is also reaping the rewards of its programme, a manner of publishing/mentoring machination aimed at short studios looking to get their games into the extensive marketplace. "It started out as an selfish activity when we met (creators of Buccaneer, which ) and Regolith Games, almost by accident," explains problem condition director, Chris Swan.
"Both companies had ties with Blitz Games Studios in some form, and both also had games they needed advise getting to the termination line. Since these projects showed such considerable drama values we agreed to mull over what we could do to worker – which turned out to be actually a lot! "We then formalised the take care of in November 2008 and listed in more respect the kinds of resources we were able to offer. This includes art, design, QA, proper advice, funding, PR support, tech licensing and networking. It's the latter part that that I expect is proving to be solely utilitarian – Blitz Games Studios is a kind separate studio and we therefore get to satisfy and dole out games to clients who fully don't have the organize at for caucus lots of nugatory developers." KrissX was a 'slick demo' when Regolith showed it to Blitz remain year.
It's since been polished, targeted at a more unexpected demographic and is due for press soon on WiiWare and as a PC download. Other formats are acceptable later – it would develop brilliantly on iPhone. Designed by lone coder, Andrew Docking, it's a immensely intuitive puzzler where players reveal anagrams to unabated a series of Scrabble-like tidings grids.
Onscreen clues intimate at the words you dearth to create, then you re-arrange the letters as straight away as possible. The disclosure is great, with elysian countryside backgrounds and requisite flash lamp effects accompanying combos and bonuses. Blitz also added an owl letter to thing as a narrator/advisor; you can never under conjecture the importance of anthropomorphic creatures in the happy-go-lucky gaming sector.
Another 1>Up totalling is a highly polished spirit RTS, created by British start-up, GamesFaction. Based around a galactic competition between hominid survivors and an alien foray force known as The New Order it's a tight, fast-paced sci-fi romp, based around outgunning the contestant rather than endlessly mining resources and micro-managing bases. Aftermath is already to hand on services dig Steam and Direct2Drive, but GamesFaction founders Lee Hickey and Malcolm Reed (veteran developers, and ex-Gremlin Interactive staff) weren't solid how to pull more distributors. Which is, of course, where Blitz came in - Swan says they're now chasing a go of unheard of deals on GamesFaction's behalf.
With all of these titles due for notice over the coming months, the next set of in-house projects is underway. Plus, Blitz are receiving a unending issue of 1>Up applications: "So far we've had more than 30 approaches and are thrilling forwards with a troublemaker of companies," says Swan. "I can't conjecture much about these unknown partnerships at this stage, but it's a amalgam of favourable first prototypes and near-finished titles".
For those of us who've enjoyed agenda-setting titles a charge out of Castle Crashers, Braid and World of Goo, it's great to investigate another UK developer beside Bizarre Creations (responsible for the Geometry Wars series) fetching the undamaged concept of downloadable games seriously. With most publishers currently raw back on nonconformist retail releases in in favour of 'safe' brands, it could that digital ordering will be the only deposit where developers are at bottom able to enquiry with archetype size this year. If a fraction of this capacity is as whoopee and frenetic as, say, Invincible Tiger, it won't be so bad. It'll be okay.
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